A program to build Sims Information Files for identification
SIFBuilder is a program to build SIF (Sims Information Files). These are simple text files that you can attach to your objects for ownership and provide some information to the end user about them.
SIFBuilder is probably the simplest program for The Sims you’ll find. As an object creator, you probably know that it’s good to let people know you created something. There’s currently no way to store this information in the object files so people generally write a README.TXT file (or something similar). This usually leads to having to repeat a lot of information (like name, email, website, etc.) if you create a lot of objects.
SIFBuilder is a simple program that lets you quickly churn out descriptions for objects as quickly as you can zip them up for the web. You simple fill in a few fields and an entire SIF file (text file) is created. You can package this SIF file along with your object so people will know where it came from, information about obtaining more objects and your own rules of distribution.
No program is going to prevent object theft, but at least with the output from this one, you can attach it to your objects so you have some record of where the file came from. Of course people might alter or erase this file completely, but this is just one step better than nothing.
To create a SIF file, just follow these simple steps:
The following fields are available in SIFBuilder. Here’s what they mean.
This section contains information about the object you’re creating. Most of it is automatically filled in for your convenience.
This is the name of the object. This field is automatically set based on the value from the IFF file, but you can change it if you want.
This is the filename (no path) of the object. This field is automatically filled in when you select an IFF file, but you can change it if you want.
This is the price (in Simoleans) for the object. This field is automatically set based on the value from the IFF file, but you can change it if you want.
This is the long description for the object. This field is automatically set based on the value from the IFF file, but you can change it if you want.
This section details information about you! This information is saved in the Windows registry (if you choose to) and will be filled in each time you run the program.
Your name silly.
An email address where people can reach you.
A personal URL for yourself. This can be the same as the website URL that you fill in for the object.
This box contains flags for which game and/or expansion pack your object was made for. It’s important to set this correctly so people can be sure your object works with the expansion pack they have (not everyone has all the packs).
This checkbox is always selected and cannot be changed. All objects are at least valid for The Sims
Check this box if your object was cloned from or made for Living Large
Check this box if your object was cloned from or made for House Party
Check this box if your object was cloned from or made for Hot Date
This section is important as it identifies to people downloading your work how you allow them to use it. You can choose not to allow anyone to re-distribute your object, but that’s no fun.
Allow this object to be cloned into new objects
By checking this box, you’re giving permission to people to clone this object (with Transmogrifier, ObjectCloner, blueprint or other program) and use it to create a new object. This does not give them any permission to distribute the object. That’s set below.
This series of 3 radio buttons allow you to specify how people can distribute your object. The options are:
Distribute as long as the SIF file is left intact
Not distribute. In other words, they cannot put it on their website for download by others
Do anything. With this option you’re basically releasing it to the public domain and letting people do whatever they want with it
This box contains information about exporting defaults.
The path listed here is where SIF files will be automatically saved to when you click on the “Save” button. You can change it with the button labeled “…” to the right of the field.
Save This Information
This checkbox will save the default values from the dialog box to the Windows registry. This lets you restart the program without having to re-enter most information again.
This box contains all kinds of information that is saved to the SIF file regarding construction information. This lets people viewing the SIF file, at a glance, to see what was changed in the file and how it was built. This includes any credits you want to give to other people.
Check this box if you added and/or altered any graphics in this object.
Check this box if you added and/or altered any sounds in this object.
Check this box if you added and/or altered any animations in this object.
Check this box if you added and/or altered any menu items in this object.
Base Object Used
Enter the filename or description of the base object you used to create your own.
If you cloned this object from another source, please put their name and/or email here. This value defaults to Maxis as most objects will originally come from them.
Here you can list the editors you used to create this object (Transmogrifer, blueprint, PhotoShop, etc.)
This box contains information about your website and/or FTP site where people can get your objects.
Enter the URL to your website here so people may visit and download other objects.
If you have an anonymous FTP site where people can download your objects then enter it here.
This saves the information on the screen and writes it out to a SIF file. The SIF filename is created based on the object filename and the default export path so no prompting happens. You will want to save your SIF file with your objects (they will not do any harm to The Sims game) so you can zip up your IFF files along with the SIF files.
This works like the save function, but lets you specify the filename and location of the SIF file to save.
This clears out the information you set for this object and puts you back to the default values. You are not prompted to save any existing information.
This exits the program. Any information is saved to the registry if you checked that option. No SIF file is written on exit of the program so make sure you saved your information with the “Save” button first!
This is a sample SIF file created in about 30 seconds with the program.